package org.me.marble;

/**
*
* @author tungi
*/

enum availableObjects{pickedup,missed,none};
enum timerTypes{invert,slow,fast,endlevel,fall,block};
//for texture loading - see TextureLibrary class
enum gameObjects{Marble,Path,PointObject,LifeObject,FastMarkObject,
				 Gate,SlowMarkObject,QuestionMarkObject,InvertMarkObject,
				 Cuboid,PointObject2};
//sound effects
enum sounds{Win,Fail,PointObject,LifeObject,FastMarkObject,
			Gate,SlowMarkObject,QuestionMarkObject,InvertMarkObject,
			Cuboid,PointObject2,Main,Loading,Game};